Case Studies
Tech that hugs not bugs
Work Experience
(March 2024 – Present)
UX/UI Design Intern
• Increased Venue Bookings: Designed a high-fidelity Venue Profile feature for immer Desktop, boosting discoverability and leading to more bookings.
• Enhanced Venue Credibility: Focusing on UX, created an intuitive interface for showcasing amenities &testimonials, building trust with potential clients.
• Streamlined Event Planning: Implemented drag-and-drop functionality & clear descriptions, simplifying theevent planning process for organizers.
• Empowered Venue Connections: Collaborated on a project that empowers venues to connect with eventplanners, fostering successful collaborations.
Immer, New York, NY
(April 2024 – Present)
Augment Therapy, Chagrin Falls, Ohio, OH
Capstone Project
• Conducted a competitive analysis to identify all competitors and inform the project’s overall strategy
• Designed a user research study with a detailed brief outlining research questions, methodology, participant recruitment, and ethical data analysis.
(April 2024 – Present)
Game User Interaction and Intelligence Lab
UX of AI
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Currently working on the use of AI to improve the teaching and learning of experimental research methods through interactive narratives. Project title: "An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification."
Wildfires Climate Hazard
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Working on a Project in collaboration with UC Davis and UC Berkeley on an NSF-funded project to design an educational serious game on wildfire preparedness.
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Working on developing engaging minigames focusing on evacuation procedures and defensible space creation through a participatory design approach with community members.
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Working on incorporating user feedback to refine the game for improved community relevance and impact.
(February 2023 – July 2023)
Resource Informatics Group.Inc, Irving, Texas, TX
User Experience Intern
• Created Effective Design Deliverables: Conducted user research through surveys (2), interviews (12), and facilitated co-design sessions (16) to gather user insights. Utilized design skills to create high-fidelity prototypes and mockups, effectively communicating design ideas and directly contributing to the development of 22 new user experiences for the mobile app.
• Utilized design skills to create wireframes and mockups, effectively communicating design ideas to the team
(January 2024 – Present)
University of California, Santa Cruz, CA
Teaching Assistant
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For a period of 3 months, facilitated weekly learning sessions for 118 students as a Teaching Assistant. Developed and implemented engaging activities and games each week, fostering a 15% increase in student participation in critical discussions on accessibility, edutech, and ethics. Demonstrated excellent communication and facilitation skills to create a positive and inclusive learning environment.